FACT, FAKE OR FICTION?

Defining our reality in an age of unlimited media

 

   
SODA Level 4 students, working in teams from across our eight media programmes, were tasked with working together to conceptualise a media experience that explores the theme of “Fact, Fake or Fiction?”.  

The following excerpts are works in progress from their projects.



Students are supported by academic staff from across SODA programmes: Ursula Ackah, Olugbenga Ajayi, David Bewick, Adam Cain, Liv Campion, Rianon Francis, Chris Gladwin, Antony Hall, Babar Hussain, Alan Jones, Helen McGhie, Shō Ogden, Sara Nesteruk, Adinda van’t Klooster, Tristan Poyser, Mark Porter, Merike van de Vijver, Daniel Moss, Richard Higginbottom, Neil Bruce, Babar Suleman, Emer Crawford-Thomson, David Jackson, Adam Cooke, Rob Potts, Lois Macdonald.


Pigeon Spies Mockumentary



Kabien Kitchen, Joseph Warrilow, Dot Gajos, Lauren Naysmith, Dana Waysome



A short film using a mix of still photography, video, 2D and 3D animation depicting how two pigeon spies interact, inspired by the conspiracy than pigeons are not real. This mockumentary will convey facts about pigeons through the plot and designs, for example how many only have one leg. Seperate conspiracies will be referenced throughout the film as well.


STILLS FROM ANIMATION SHORTS



Human vs AI



Elif Bagmaci, James Angus, Alexandra Kalonji Muamba, Rahima Akhtar, Samuel Hulse



Creatives Industries are at risk from constant advancement of Artificial Intelligence. This piece of work explores the capabilities of AI and whether it can be recognised from real work.

A dark, mysterious art gallery displaying different forms of creative work ranging from photography, film to animation.

Can you guess which is real or fake?
STILLS FROM VR EXPERIENCE


Inception



Hannah Lawson, Maddie Blunden, Keevan Hicks, Faye Chan



'Inception: through the senses' is a short experimental film that explores the senses visually and audibly. Consider the use of senses in our day-to-day lives and the limitations of our bodies. Through exploring and experimenting with VFX, the way the audience perceives the senses has been distorted, pushing sounds and sensory materials to their extremes with the aim to encourage deeper listening and sensing through methods such as amplification and magnification.
STILLS FROM SHORT FILM


Distortion



Alice Gardiner, Leina Mistry, Jack Heywood, Ryan Patel



A short, 2D, horror film highlighting the aspects of distortion within the mind.
STILLS FROM SHORT ANIMATED FILM


Girl club



Quinn Goffee, Sasha Pal-Born, Benjamin Samuel Ryan, Oluwasina Osekita 



'Girl Club' is a psychological fictional story about a group of women who mysteriously vanished, their faces set on posters shared within an exclusive online VR game designed for women only. A sinister man with dark intentions has been lurking in this virtual space, using avatars eerily resembling the missing women. For him, it's a twisted obsession, a disgusting hobby that has drawn the attention of this games crowd, determined to unmask him. But no one knows his true identity -he always wears a VR headset, concealing his face and never taking it off.

Our project will be shared in a:

  1. Stop-motion film - representing the man
  2. Recording from a game created - representing the VR game
  3. Drawings and digital renders - representing the missing women and avatars

These are all concept pieces.
STOP MOTION, VR, DRAWINGS


The Real Man



Henry, Hannah, Amy, Alex.



We are a fake company known as 'TruReality Games' who owns a video game where a character Tim Davis known as 'The Real Man' is a real person trapped inside this reality unaware he is in a game. We have created a game prototype and a script for the game trailer.
GAME PROTOTYPE AND TRAILER


Modern Tales



Amelie Rawson, Thomas James Stanistreet, Edward Daniel Scott






STILLS FROM FILM AND ANIMATION

Thin Them Out



Sylvie Gray Stone, Asa Ali, Tom Shepley, Elizabeth Skelton



We explored how algorithms and hyper-synthesised media control our reality using the allegory of a fiction cult. We also explored the ridiculousness of our society today by exaggerating elements of modern life - such as capitalism and consumerism, which we are personifying as a monster that the masses feed.
concept art


The NEO ARCHIVES



Aziz Yusuf, David Baynton, Suhana Suresh Krishn, Jessie Walsh, Adriel Mcbean



To summarize our idea the idea is a digital museum which we contain numerous video displays showcasing people from certain eras and their stories it where they will answer a series of question about them and their life’s which will be backed by research how it relates to the brief is that museum itself is fake as it’s digital and the characters are fictional, but their stories are back by commonly known facts about life in that era.
FILM STILLS WITH SUBTITLES


Conspiracy theories



Toby Fenton, William Fountain, Thomas Allen, Yanti Istiawan, Jana Bashir
PHYSICAL ARTEFACT