FACT, FAKE OR FICTION?

Defining our reality in an age of unlimited media

 

   
SODA Level 4 students, working in teams from across our eight media programmes, were tasked with working together to conceptualise a media experience that explores the theme of “Fact, Fake or Fiction?”.  

The following excerpts are works in progress from their projects.



Students are supported by academic staff from across SODA programmes: Ursula Ackah, Olugbenga Ajayi, David Bewick, Adam Cain, Liv Campion, Rianon Francis, Chris Gladwin, Antony Hall, Babar Hussain, Alan Jones, Helen McGhie, Shō Ogden, Sara Nesteruk, Adinda van’t Klooster, Tristan Poyser, Mark Porter, Merike van de Vijver, Daniel Moss, Richard Higginbottom, Neil Bruce, Babar Suleman, Emer Crawford-Thomson, David Jackson, Adam Cooke, Rob Potts, Lois Macdonald.

Girl club



Quinn Goffee, Sasha Pal-Born, Benjamin Samuel Ryan, Oluwasina Osekita 



'Girl Club' is a psychological fictional story about a group of women who mysteriously vanished, their faces set on posters shared within an exclusive online VR game designed for women only. A sinister man with dark intentions has been lurking in this virtual space, using avatars eerily resembling the missing women. For him, it's a twisted obsession, a disgusting hobby that has drawn the attention of this games crowd, determined to unmask him. But no one knows his true identity -he always wears a VR headset, concealing his face and never taking it off.

Our project will be shared in a:

  1. Stop-motion film - representing the man
  2. Recording from a game created - representing the VR game
  3. Drawings and digital renders - representing the missing women and avatars

These are all concept pieces.
STOP MOTION, VR, DRAWINGS